The Scriptorium/Echo Walkers

Devlog #1 — Echo Walkers: Game Development Kickoff and Roadmap

Sep 25, 2025
Echo Walkers

Echo Walkers Kickoff, Goals, Timeline

“Nothing truly dies until it’s forgotten.”

Hi all — today we’re opening the door on how we’ll build Echo Walkers in public over the next 12 weeks.

As we have previously teased, Echo Walkers is a horror RPG where players’ characters are investigators who step into collapsing timelines to preserve what the world is being forced to misremember or forget. As we have built this out, we have decided on moving the system onto Saga Machine so consequences are clear, identity matters at the table, and choices have visible cost — then packaging a Core Draft for a closed play test at the end of 12 weeks.

What we’re building (North‑stars)

  • System fit: Tempting the Echo (push), Anchors‑as‑Traits, Consequences (Minor → Severe → Catastrophic), Entropy Events

  • Setting clarity: 2–3 page primer, 10–15 lore shards, adversary portfolio, the Hollow Archive

  • Playtestable package: Quickstart, 3–4 pregens, and a Saga Machine version of The Name Forgotten

The 12‑week roadmap (high level)

  • Week 1: Kickoff, lock outline and section owners

  • Week 2: Systems alpha — write Consequences, Anchors, Tempting the Echo with examples

  • Week 3: Setting primer v1 + adversaries index

  • Week 4: Quickstart v1 + update The Name Forgotten

  • Week 5: Pregens v1 + internal read‑through and gap list

  • Week 6: Systems beta harmonised

  • Week 7: Lore shards & vignettes; art prompt list

  • Week 8: Quickstart v2 + internal table test

  • Week 9: Assemble Core Draft v0.7; editorial pass

  • Week 10: Close gaps; GM guidance and procedures

  • Week 11: Core Draft v0.9 packaged

  • Week 12: Buffer; playtest plan and survey

This week’s focus

  • Freeze Core Book outline and assign section owners

  • Finalise terms and write first example blocks for Consequences and Tempting the Echo

  • Announce the plan and invite questions

Spotlight: Why Saga Machine?

Not to make the game “harder,” but to make it fairer to the story we’re telling. We want costs and bargains in the open so courage means something at the table: push your luck (Tempting the Echo), risk visible ‘Consequences’, and let ‘Anchors’ keep identity grounded when the world tilts.

How you can help

  • If you’re interested, tell us what you want to see most: more on the Echo’s metaphysics, the Hollow Archive, or adversaries that “uninvent” things?

  • Share a question you’d like the Quickstart to answer clearly.

  • If you’d like to join the closed playtest, watch for the survey around Week 11.

What’s next

Next week we’ll share Systems Alpha highlights: the Consequences ladder, examples of Tempting the Echo, and how Anchors‑as‑Traits show up in play.

And, more importantly, If this world speaks to you, subscribe to the Black Dog Tavern blog and join the Substack — we’re sharing devlogs, lore drops, and early play materials as we go.

← Return to the Scriptorium