The Scriptorium/RPG & The Tavern

A funny thing happened on the way to the table.

Sep 26, 2025
RPGThe Tavern

Tabletop roleplaying is a strange beast.

Part improv theatre, part board game, part fever dream. It's collaborative storytelling, but with dice, questionable snacks, and rules that somehow take 400 pages to explain the difference between "grapple" and "shove."

It's also funny. Not just "haha, the barbarian slipped on a banana peel" funny, but uniquely RPG funny โ€” the sort of comedy that can only happen when you mix player creativity, GM improvisation, and the absurdity of the dice. Here are five things you'll only ever find around the gaming table โ€” and often they're what make us laugh hardest.

1. The Rules Lawyers' Rabbit Hole

It never starts as an argument. It starts as a question. More often than not, it's "Do I have advantage?" but it can be more exotic. "Can I cast a bonus action spell, plus a reaction and action spell?" Within thirty seconds, three rules lawyers have produced contradictory answers, the DM is flicking through the index, and the rest of us are debating whether halflings really can swim in full plate (or even if they should). Meanwhile, all the DM wanted to know is: are you crossing the drawbridge or not?

Recently my rogue (still miss you, Roland!) took this to its logical conclusion โ€” dashing, bonus action-dashing, and hasted-dashing so fast he was practically breaking the sound barrier while baiting two hippogriffs. He actually outran them at full flight speed. Physics wept. We cheered.

2. Dice With Personalities

Ask any player: dice aren't just tools, they're temperamental gremlins. Some are lucky. Some are fickle. Some you threaten to put in the freezer. Forever!

I once splashed out on a beautiful set at an Expo โ€” engraved, balanced, supposedly artisan-crafted. They have never rolled above a ten. Ever. Meanwhile, a player in our group, legendary for his inability to roll decent results, surprised everyone by rolling two natural 20s in a row as he lined up his spells. He basked in glory... until the universe corrected itself and every single one of his subsequent impact rolls came up a natural 1. Balance restored.

3. The Immortal NPC

No GM can predict which NPCs will stick. You can spend weeks building a tragic lich villain, and the players will flatten him in one round. But the barkeep you named off the cuff? He's family now. We introduced an NPC in an Alien campaign who was meant to be the Obi-Wan to our fledgling sabre swingers. The party didn't take to him and promptly threw him in front of a Xenomorphic blender.

There are so many throwaway characters who became legendary. Recently, a player, through sheer persistence, adopted a tame mimic. What began as a joke is now a core party member. The only downside: we have to keep finding rotting meat to feed him.

4. The Impossible Plan That Works

Players have a gift for devising plans no sane tactician would attempt. And yet, somehow, they work.

During the Yearning to Breathe Free campaign, we reinforced a damaged Spelljammer ship with fossilised dragon bones to ram an elemental. Not in the rulebook. Not even close. But when the table embraces chaos with enough conviction, the impossible becomes unforgettable. True, we crashed into the side of a mountain. We were miles from water and nearly died until the Bard remembered his 'create food and water' spell. But the Elemental? Absolute toast.

5. Snacks as Game Mechanics

Food and TTRPGs share a mysterious bond. Sometimes it's the real snacks at the table. Sometimes it's the fictional ones.

In one particularly violent one-shot, our DM (fresh from watching Game of Thrones) described banquet honey cakes in exquisite detail. That was it โ€” my paladin's sole mission became eating them all before the bloodbath began. When the fight broke out, I was two rounds late to initiative because I was turned away, polishing off pastries. That became his defining trait: defender of the faith, scourge of evil, absolute menace to baked goods.

The Punchline of Roleplaying

Here's the secret: the funniest moments in RPGs aren't in the rulebooks. They emerge from the table โ€” from your friends, the dice, and the way chaos sneaks in between the rules. It's what makes roleplaying unlike anything else: a collaborative story where the comedy writes itself.

And when the story's retold in the Tavern, in hindsight, over drinks with the fire burning low, those moments grow into legend.

Pull Up a Chair at the Tavern

These stories aren't just ours; they're the shared chaos at every table. The doomed plans that somehow succeed, the dice that betray you, the NPCs who become family. That's what makes this hobby special: we don't just play the game, we live the stories together.

So pull up a chair at the Black Dog Tavern. Share your funniest tales, trade your legends, and join a community built on the laughter only dice can create.

You'll find us swapping stories on Substack and keeping the fire burning at blackdogtavern.co.uk. Come and add your voice to the chorus.

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